Break the Curse: The Crimson Gems

Break the Curse puts you in the shoes of a supernatural investigator, on the track of two carnival performers that went missing under strange circumstances.
After House of Brass was released, I joined the Break the Curse team to implement art and gameplay, and helped with some puzzle designs in the later stages of development.
Break the Curse was released on December 26th 2012, for PC and Mac.

Break the Curse puts you in the shoes of a supernatural investigator, on the track of two carnival performers that went missing under strange circumstances.
After House of Brass was released, I joined the Break the Curse team to implement art and gameplay, and helped with some puzzle designs in the later stages of development.
Break the Curse was released on December 26th 2012, for PC and Mac.
February 22, 2013 ● Category Casual Games, Games | Tags: Big Fish Games, GI Games, Hidden Object Adventure, Point and Click
Overpopulous Post-Mortem

«That’s a wrap!», we said when “alone I art” was submitted, «We’re not going to do another Ludum Dare before making full games out of this and Eggscape, okay?»
We all agreed, until seconds later someone reminded us that the next Ludum Dare was going to mark the 10th Anniversary of the competition.
«#&$*@!», I said, before blacking out and waking up four months later and right when the theme was announced.
«The theme is Tiny World?»
«#&$*@!», there, I did it again.

«That’s a wrap!», we said when “alone I art” was submitted, «We’re not going to do another Ludum Dare before making full games out of this and Eggscape, okay?»
We all agreed, until seconds later someone reminded us that the next Ludum Dare was going to mark the 10th Anniversary of the competition.
«#&$*@!», I said, before blacking out and waking up four months later and right when the theme was announced.
«The theme is Tiny World?»
«#&$*@!», there, I did it again.
May 10, 2012 ● Category Make A Game, Overpopulous | Tags: 72h Game Jam, LD23, Ludum Dare
Make A Game presents ‘Overpopulous’
Overpopulous marked Make A Game‘s third entry in the Ludum Dare 72 hour game jam.
The planet Mengolia is overpopulated and incredible efforts have been made to develop a space program that will find new, more roomy, homes for all.
Unfortunately, someone got some calculations wrong…
This time you control a rocket propelled planet on a mission to colonize other worlds, by smashing into them.
Overpopulous was released on April 23rd 2012 and got 18th place out of 330. You can play it here.
Overpopulous marked Make A Game‘s third entry in the Ludum Dare 72 hour game jam.
The planet Mengolia is overpopulated and incredible efforts have been made to develop a space program that will find new, more roomy, homes for all.
Unfortunately, someone got some calculations wrong…
This time you control a rocket propelled planet on a mission to colonize other worlds, by smashing into them.
Overpopulous was released on April 23rd 2012 and got 18th place out of 330. You can play it here.
April 23, 2012 ● Category Games, Make A Game, Overpopulous | Tags: 72h Game Jam, LD23, Ludum Dare
Fantastic Creations: House of Brass

This was the first project I worked on from the beginning to the end at GI Games, and it was released on February 27, 2012.
House of Brass tells the story of an amazing steampunk house created by a heartbroken inventor, and of a girl who finds that this house exists beyond her dreams and fairy tales.
This Hidden Object Adventure was our second game to get a Collector’s Edition and was one of Big Fish’s Top 10 best sellers for over a month, receiving great reviews. The Mac version even reached the 1st place, beating Big Fish’s own Mystery Case Files: Escape From Ravenhearst.
Fantastic Creations: House of Brass (PC, MAC) and its Collector’s Edition (PC, MAC) are available at Big Fish Games.

This was the first project I worked on from the beginning to the end at GI Games, and it was released on February 27, 2012.
House of Brass tells the story of an amazing steampunk house created by a heartbroken inventor, and of a girl who finds that this house exists beyond her dreams and fairy tales.
This Hidden Object Adventure was our second game to get a Collector’s Edition and was one of Big Fish’s Top 10 best sellers for over a month, receiving great reviews. The Mac version even reached the 1st place, beating Big Fish’s own Mystery Case Files: Escape From Ravenhearst.
Fantastic Creations: House of Brass (PC, MAC) and its Collector’s Edition (PC, MAC) are available at Big Fish Games.
February 28, 2012 ● Category Casual Games, Games | Tags: Big Fish Games, GI Games, Hidden Object Adventure, Point and Click
alone I art Post-Mortem

As we were packing our stuff after making Eggscape, someone said something in the lines of “Let’s do this again in December!”, and since that day in August we’ve been talking about participating once more in Ludum Dare.
As the final week till LD #22 began, we followed the theme voting closely, coordinated our votes and shared the possibilities of each theme that interested us. Having learnt a lot with LD #21, we were confident that this time everything would work out better, even with two fewer members.

As we were packing our stuff after making Eggscape, someone said something in the lines of “Let’s do this again in December!”, and since that day in August we’ve been talking about participating once more in Ludum Dare.
As the final week till LD #22 began, we followed the theme voting closely, coordinated our votes and shared the possibilities of each theme that interested us. Having learnt a lot with LD #21, we were confident that this time everything would work out better, even with two fewer members.
January 7, 2012 ● Category alone I art, Make A Game | Tags: 72h Game Jam, LD22, Ludum Dare
Make A Game presents ‘alone I art’
‘alone I art’ is a game about spending valuable time alone with art.
You’re a shady character in a museum. You love art. You love it so much that you need to steal it. But to steal the art, you need to be alone. You can’t have anyone spot you stealing or carrying the art in your trench coat, or you’ll never be allowed be alone with art ever again.
‘alone I art’ was Make A Game‘s entry for Ludum Dare #22 and it got 4th place, out of 174!
The game was made during the 72 hour game jam and released on December 19th 2011. You can play it here.
‘alone I art’ is a game about spending valuable time alone with art.
You’re a shady character in a museum. You love art. You love it so much that you need to steal it. But to steal the art, you need to be alone. You can’t have anyone spot you stealing or carrying the art in your trench coat, or you’ll never be allowed be alone with art ever again.
‘alone I art’ was Make A Game‘s entry for Ludum Dare #22 and it got 4th place, out of 174!
The game was made during the 72 hour game jam and released on December 19th 2011. You can play it here.
December 20, 2011 ● Category alone I art, Games, Make A Game | Tags: 72h Game Jam, LD22, Ludum Dare
Eggscape Post-Mortem

It was around 11pm when I left my house with a 1 hour trip ahead until I met the yet to be named Make A Game team. Having memorized half of the list of possible themes, I spent the little I could of brain waves keeping my car on the road, and tried to think of quick game mechanics suited for a 72 hour game development.
I was the last of the team to arrive; I met some new faces and joined in on the ready up ritual. There were still 3 hours until the official LD #21 theme to be revealed, so we started throwing ideas around, writing them down on our white boards and linking them to similar themes.
Look busy guys…
The awaited hour finally came, and the Escape theme was victorious. We quickly (and sleepily) gathered around one whiteboard and started discussing our previous ideas, along with new ones. Among them, the Survival Tetris game was highly praised. For some dumb reason, I went to my computer and searched if someone already had done such a thing. It existed, and in two quite different forms. In one you only controlled a stick figure, and in the other you controlled both pieces and a round character. We were bummed out.

It was around 11pm when I left my house with a 1 hour trip ahead until I met the yet to be named Make A Game team. Having memorized half of the list of possible themes, I spent the little I could of brain waves keeping my car on the road, and tried to think of quick game mechanics suited for a 72 hour game development.
I was the last of the team to arrive; I met some new faces and joined in on the ready up ritual. There were still 3 hours until the official LD #21 theme to be revealed, so we started throwing ideas around, writing them down on our white boards and linking them to similar themes.
Look busy guys…
The awaited hour finally came, and the Escape theme was victorious. We quickly (and sleepily) gathered around one whiteboard and started discussing our previous ideas, along with new ones. Among them, the Survival Tetris game was highly praised. For some dumb reason, I went to my computer and searched if someone already had done such a thing. It existed, and in two quite different forms. In one you only controlled a stick figure, and in the other you controlled both pieces and a round character. We were bummed out.
September 12, 2011 ● Category Eggscape, Make A Game | Tags: 72h Game Jam, LD21, Ludum Dare
Make A Game presents ‘Eggscape’
This was Make A Game‘s first foray into the madness of developing a game from scratch in 72 hours that is Ludum Dare.
An explorer steals an old egg from a deep cavern, only to awaken a terrible monster that starts pursuing him through the now collapsing cave.
In Eggscape the player doesn’t control the main character, but instead controls the falling debris, creating stairs for which the character uses to gain height and escape the monster.
Eggscape was released on August 22nd 2011 and got 10th place in the 72 hour game jam. You can play it here.
This was Make A Game‘s first foray into the madness of developing a game from scratch in 72 hours that is Ludum Dare.
An explorer steals an old egg from a deep cavern, only to awaken a terrible monster that starts pursuing him through the now collapsing cave.
In Eggscape the player doesn’t control the main character, but instead controls the falling debris, creating stairs for which the character uses to gain height and escape the monster.
Eggscape was released on August 22nd 2011 and got 10th place in the 72 hour game jam. You can play it here.
August 23, 2011 ● Category Eggscape, Games, Make A Game | Tags: 72h Game Jam, LD21, Ludum Dare
Paranormal Crime Investigations: Brotherhood of the Crescent Snake

PCI was the GI Games‘ first Hidden Object Adventure to receive a Collector’s Edition and it was released on July 21, 2011.
During the last stages of development I was tasked of implementing the in-game strategy guide and the extras menu, that included wallpapers and the game’s soundtrack.
Paranormal Crime Investigations: BOTCS (PC, MAC) and its Collector’s Edition (PC, MAC) are available at Big Fish Games.

PCI was the GI Games‘ first Hidden Object Adventure to receive a Collector’s Edition and it was released on July 21, 2011.
During the last stages of development I was tasked of implementing the in-game strategy guide and the extras menu, that included wallpapers and the game’s soundtrack.
Paranormal Crime Investigations: BOTCS (PC, MAC) and its Collector’s Edition (PC, MAC) are available at Big Fish Games.
July 22, 2011 ● Category Casual Games, Games | Tags: Big Fish Games, GI Games, Hidden Object Adventure, Point and Click
Dream Mysteries: Case of the Red Fox

My first contribution at GI Games. While most of its development occurred while I was working on House of Brass, I did the storyboard for the game’s ending cinematic and helped testing the game.
Dream Mysteries was released on January 19, 2011 and is available at GameHouse.

My first contribution at GI Games. While most of its development occurred while I was working on House of Brass, I did the storyboard for the game’s ending cinematic and helped testing the game.
Dream Mysteries was released on January 19, 2011 and is available at GameHouse.
January 20, 2011 ● Category Casual Games, Games | Tags: GameHouse, GI Games, Hidden Object Adventure, Point and Click




































Carlos Leituga