
(please don’t sue me Nintendo)
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(please don’t sue me Nintendo)
Aww… The remains of the Smash! that never was…printed. Yes, that Portuguese videogame magazine only survived for 12 months before getting canned in May 2010. The bright side of it? You can actually read it online! If you know Portuguese, of course. This happy fellow was for a Dr. Ruth type article about players and their videogame needs, and the comic mimicked my Splinter Cell Conviction playthrough. Honest.
Classy. There was a snobbish article in need of a snobbish illustration somewhere on the last printed edition of Smash!, back in April 2010, and I couldn’t get the idea of a guy smoking a pipe and holding a book in front of bookshelf out of my head. Mix some vidjagames and voilà. (I’ll add the comic later.)
OH MAN THIS COVER IS THE BEST EVAH HOLY CRAPOLA! FFFFFFFFFFFFFFFFFFFF~ Did this for a Smash! article where I wrote about how I wished there was no more success in the gaming industry, because every bestseller introduces really bad business strategies and the consumers don’t know how to say no with their wallets. The comic is exactly what pop in my mind when Bungie’s Creative director Marcus Lehto compared their latest game to James Cameron’s disaster movie. Finally, a dramatic love story in first person, with a lot of grenades and tea bagging. Printed back in February 2009.
‘Tis was the time of Christmas, so every game ran away from Modern Warfare 2, New Super Mario Bros. Wii, Assassins Creed 2 and Left 4 Dead 2’s private holiday party, making January a really crowded month, while Capcom pushed their stuff back a full quarter. It was published back in February 2010, one month later and this comic would be totally out of date! Like now! Sadly, it’s the only thing I did for Smash! #10 so… here’s some larger versions of each panel!
The Legend of the Space Mega Heroes I drew this! Yey! This one was for a Smash! article, written as if it was made by a 9 year old. It was about that kid’s dream game. The only thing missing in that illustration is a soccer ball, drat. Printed in January 2010. The comic was about Hugo Chavez’ ban on violent videogames in Venezuela. Politics! Back in December 11th 2009, Nintendo Ibérica organized another tournament where each media outlet showed who had the most HARDCORE followers. This time, Rumble Pack’s job was to grief everyone in New Super Mario Bros. Wii. There were plenty of prizes this time around and to be eligible to one, the contestants had to show up with the manliest mustache ever. That reminded me of a certain music video I still love. So I proposed the idea of making some kind of homage to Beastie Boy’s Sabotage to Tiago Franco, who handled the camera this time, and we started planning the scenes days before the event. Carlos Joaquim is also to thank for helping capture additional footage and having someone to tackle into the ground.
Oh here’s why there was no Wii mention on the previous Smash! article, it got a dedicated one on the following month. Guess what it was about. These two illustrations were RUSHED as hell. I only had about an hour to do these two. But I like the first one. Both were printed in December 2009. Also, there was no comic this time because they forgot to add the one I sent. DERP!
These two illustrations were for an article in November 2009’s edition of Smash!, it was about how the consumers keep getting screwed with console manufacturers adding or dumping features. The Playstation 3 was portrayed as a sinking ship, while the Xbox 360 was a jigsaw puzzle. I don’t recall the Wii getting mentioned but there was no need for a third illustration. Since I already had a comic ready for Rumble Pack’s section when the Smash! staff asked me to move my comic to the magazine’s starting pages, I decided to draw a second comic.
In October 2009, I also started doing a comic strip for Smash!’s Rumble Pack section. That comic would later be feature on the first 10 pages or so of the magazine. The illustration above was for an make-believe article that had the three big shots at Microsoft, Sony and Nintendo fight each other in a meeting. I think the situation was well portrayed. |
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